We make strange little worlds and force people to walk through them.
Extremely based in Tallinn, Estonia.
01 / ManifestoJust Kidding
Reality was too expensive. We’re broke :)
02 / First ContactSmall Studio
This is our first game. We do not have investors, producers or a team of 300 developers.
We have a few laptops, too many ideas and an unhealthy amount of confidence.
Most of the project was built through trial and error, tutorials at 3AM and decisions
that sounded smarter at the time.
StatusLive
00:00:00
Local signal active.
ProjectsActive
01
Pulsebreak currently in development.
Palette(Template)Locked
02
Black, white and bad financial decisions.
Btw0000 / 0000
XY
Cursor coordinates tracked. ehe cool
EngineUE5
UE
Built with Unreal Engine 5 and sleep deprivation.
SMALL STUDIO - LARGE DELUSIONS - SMALL STUDIO - LARGE DELUSIONS - SMALL STUDIO - LARGE DELUSIONS -
Selected WorkCore Project
Game from the ritual floor.
In Dev
Action / Survival / Twin-Stick Shooter01
Pulsebreak
Pulsebreak is a fast-paced survival shooter where overpowered builds, chaotic waves and impossible amounts of enemies collide in a low poly cyberpunk arena.
CLASSIFIED FILEPROJECT: 01
PULSEBREAK
STATUS REPORT
Pulsebreak is a fast-paced survival action game focused on movement, evolving builds and overwhelming enemy waves.
Players combine upgrades, weapons and abilities to create unstable but powerful loadouts inside a low poly cyberpunk battlefield.
Current development is focused on core combat systems, enemy behaviors and progression balancing.
CORE GAMEPLAY
Fast Movement Combat: Built around responsive WASD movement, dashing and constant repositioning during large enemy encounters.
Build Evolution: Players create powerful combinations through randomized upgrades, weapons and stacking modifiers.
Survival Scaling: Enemy density, aggression and arena pressure increase over time to force constant adaptation.